- I try to keep them mobile-friendly as young children can interact with touch-screens easier than with a mouse and keyboard.
- With a few exceptions, all of these are capable of loading into a browser from the local drive. This way new and budding hackers don't need to mess with setting up web servers or needing an internet connection to run them and can develop in a text editor.
The Dolche Words as a memory game. Goes from Pre-K to Third Grade.
Type the word that the application spells for you and level up.
Build compound words from a random selection of over 1,000 words.
Exended from LOLCatz Memory Game by jamesbarnett.
Find all the words that match the category.
Combining the Alphabet Race Typing game with the Sight Words Memory Game.
Sort the word family into alphabetical order by dragging-and-dropping the words into the right places.
The Dolche Words as a wordsearch game. Goes from Pre-K to Third Grade.
Change one letter to create new words. For teaching phonetics.
Word Groups from Montessori Mom Phonentic Word List
Change one word to create a new sentence. Student gets confidence in reading the same words and learns new words with pictures to help.
BY-NC-SA Creative Commons pictures by SEN Teacher.
Credit to Corey Menscher.
Interface for reading books to children. Allows stepping through by page, sentence, and word. Also allows for click-highlighting words to read them aloud.
Similar to the game Mad Libs, a simple application that prompts for various kinds of words and then inserts them into classic public domain texts.
Based on the classic meme, generates a Shakespearean insult. Included here as a demonstration of a very easy program anyone can write if they "View Source" and read the code.
Wrote this after seeing how strobelights affect the appearance of fans rotating. Add shapes to the canvase and adjust their rotation rates to create different kaleidoscopic effects.
A really fun and mind-bending typing game. I have cleaned up the off-color language from the original and refactored the code a bit to support different skill levels with options easy enough a toddler can hunt-and-peck to play.
Simulates the speechboard used by Stephen Hawking.
Credit to Cranky's Alphabet Board.
Execute boolean transformations on iChing concepts to find their relationships.
Reproduction of the board game where you try to guess the color sequence, getting hints about what you have correct with each experiment.
Carousel of the days of the week with the planets for which they are named.
Find the AI before it finds you by balancing evasion, reconnaissance, and attacking. Based on the game Gotcha! described in the book Simulating War by Philip Sabin. Credit to web-tiki for the hexagons CSS.
Variation on the game tic-tac-toe, "Chung Toi." Where players get three tiles and must move those tiles to get three-in-a-row; however, they may only move their tiles based on the directions of the arrows drawn on them. Includes three levels of AI, but more advanced AI take awhile to process moves.
Numberline Navigator page for teaching addition, subtraction, multiplication, and division.
Credit to user372551.
Has children look for both the correct shape and number of shapes. Used to work on n-back skills.
Click on the odds, evens, or factors. Also a Wolf-Fence Number guessing game, with the computer giving greater-than/less-than hints.
To help children visualize sets of numbers.
For teaching children base-10 number placement values, which are the foundation of our mathematics.
For familiarizing children with American currency and counting by dollars and cents.
Made this when my son wanted to play Battleship, but was having trouble understanding X and Y coordinates. Updated it to serve as a Multiplication table primer when x and y are both numeric.
Find all of the equations that produce a random number.
Match equivalent equations.
Find the sequence of operations that produces the number 24 from the four given numbers. Click "I Give Up" if you think there is no solution to see if the game can find any.
From the top-left square, navigate the grid of operations to find the sequence that will get the max score (or minimum score if you toggle the variant). Many configuration options and navigable with keyboard arrows.
Without using numbers neighboring one another, find the unique combination of numbers from the Fibonacci set that will sum to the target number.
Slightly tweeked from original code by William Blanchette. Takes any number and breaks it down into a tree of its prime factors.
Built on the idea of fraction blocks as a manipulative. Represents fractions visually, as percentage, decimal, and fraction.
The graph-paper game Racetrack. Good for teaching the concepts of velocity and acceleration, this game can only be mastered with mathematics. Built with code snippets from m1erickson, Boris Hamanov/Bresenham, and Cthulahoop.
A isomorph of tic tac toe where the first player to get three numbers adding up to 15 wins. Try turning off the grid for a harder challenge. Comes with an unbeatable AI and the option to change the target number.
My youngest loves puzzles, so this interface for adding numbers really engages him.
Generate products from random numbers and then try to categorize the products by type.
For exploring binary trees, dragon curves, Mandelbrot, and Julia sets.
Simon Says exercises memory. I have added a number-only version where the player must memorize increasing-length strings of numbers.
Generates a number mandela for exploring primes and factors.
Using a very simple text-based RPG engine, I built this very simple game under direction from my kids. Using this simple framework you can also adapt this example to make your own games. But do enjoy this brief adventure!
Written by GoshDarnGames. I have updated the code to animate the rendering of the maze and have added a "Programmable" variant--under the "Options" tab--where you can input a set of moves and run them.
Posted here unmodified. Written by Pedro Verruma.
Posted here unmodified. Written by ludios.org.
A set of processes that step through counting in binary.